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Coppercube change loading texture
Coppercube change loading texture













coppercube change loading texture
  1. COPPERCUBE CHANGE LOADING TEXTURE MAC OS
  2. COPPERCUBE CHANGE LOADING TEXTURE .EXE
  3. COPPERCUBE CHANGE LOADING TEXTURE UPDATE
  4. COPPERCUBE CHANGE LOADING TEXTURE ANDROID
  5. COPPERCUBE CHANGE LOADING TEXTURE PLUS

Whether that is only the case for the B3D format idk. However, I consider it a success, as it converts dynamically generated meshes under directx to files that overcome the vertex color "specifics" in the CC file reader (I would guess unlike most other exporters), which, frankly, was an adventure by its own. Some problems with clumping of alpha-masked textures (pity no dds), and fog barely useable, as it adds white seams to masked textures, even when masked strictly 1 bit-ish.

coppercube change loading texture

Var mycanvas= mycanvas=document.getElementById('3darea') ( EDIT: this has been fixed, and just for the records, a onclick handler must be added to the canvas, calling a function: Also, still having problems in getting enough contrast in the scene, for some copperlicht specific reasons.Ĭursorkeys not yet working on itch.io, I got to tweak that, but you can hit ALT-TAB to switch to an other program, then back to the browser, now keys work! (sometimes :/ and not in fullscreen) The highpoly trees that would fade in on a closer distance are not yet implemented. Funny enough, it renders at a decent framerate, much faster actually than in directx, where I got all trees as individual entities and the grass is only positioned around the player with a max of 2000 patches.

COPPERCUBE CHANGE LOADING TEXTURE PLUS

In this case I am throwing approximately 13k tris low poly trees and 100k tris grass patches at it, plus a 32k tris terrain and a cubemapped water plane. Lesson learned: WebGL can handle huge Meshes much better than a high number of clones and such. Resetting a behavior now using the "Reset" action causes the FPS camera and keyboard controlled camera also to reset their keyboard states.Basically a test to see what is best in copperlicht.Fixed a problem when using the "Restart scene" action which caused memory to leak.Fixed a bug causing dynamic point lights not to rendered correcty sometimes when there was a directional light active as well.WebGL: Replaced local files warning with updated information (the "allow-file-access-from-files" flag doesn't work anymore with Chrome).

COPPERCUBE CHANGE LOADING TEXTURE MAC OS

  • The engine now uses less memory when run on Windows / Mac OS.
  • COPPERCUBE CHANGE LOADING TEXTURE .EXE

    exe Apps no longer store their variables in the "CopperCubeApp" folder in the registry, but in a folder named after the application name.

  • The editor now uses some bigger default window sizes when run on bigger screens.
  • coppercube change loading texture

    COPPERCUBE CHANGE LOADING TEXTURE ANDROID

    Also, this will reduce the 'stuttering' which some people noticed on faster Android devices.

    COPPERCUBE CHANGE LOADING TEXTURE UPDATE

    The default Android update mode is now 'every frame' instead of 'when scene changed', resulting in a more smooth gameplay.Other, smaller new features and bug fixes: Fixed a bug causing animated foliage not to be rendered sometimes in WebGL client.Fixed bug with deserializing light data when using JavaScript.Fixed a bug which prevented changing the color of dynamic lights sometimes.Default canvas size for new WebGL apps is now 800圆00.Default Window size for new Windows apps is now 800圆00.

    coppercube change loading texture

  • Updated documentation with missing parameters, for example for the ccbSteamSetAchievement() command.
  • Fixed a bug causing jumpy camera when clicking and pointer lock is enabled in WebGL.
  • ccb file into the game using ccbSwitchToCCBFile()
  • Fixed a problem causing custom behavior scripts not work when loading anĮxternal.
  • Fixed a problem when using a static object with a game AI behavior: Previously, if this object had collision enabled, it wasn't able to correctly shoot because it would cause to collide with itself (if collision was enabled for this object).
  • There is now a new property value named "PositionAbs" supported by all scene nodes, which returns the absolute position of an object when using ccbGetSceneNodeProperty().
  • This feature now works nicely on all modern browser supporting this, and additionally features using mouse coordinates (like the "When clicked on this" or "hovered by mouse" behaviours) work nicely as well by assuming the mouse cursor is now in the center of the screen. The mouse cursor gets hidden and you move the the view by moving the mouse. When you use WebGL in fullscreen mode you can additionally enable pointer lock - meaning First Person Shooter controls work on the website as in a desktop app game: It is free for all existing users, as always. This is a maintenance release, including mostly bug fixes and minor improvements. CopperCube update 5.7.1 is now available.















    Coppercube change loading texture